Welcome to Sagrada, a dice-drafting, dice-rolling, dice-puzzling, dice-dice game. And yes, before you ask, there will be dice. Normally I tend to stay away from dice games due to luck factors, or if I have to play then I just mutter under my breath about how much of a lucksack my buddies are. You won't catch me playing Talisman unless I'm drunk, high, kidnapped, or a combination of the three. The reason being for Talisman is that the movement around the board is wholly dependent on die rolls. No thanks. However, I have yet to totally swear off Talisman as it holds a place in my heart; memories will do that.
I'm glad my buddy picked this game up and brought it to GenCon this year 'cause it was a blast, and this was before the drugs and alcohol. That's a big endorsement! Sagrada is like back alley dice with some not so strange people, all competing for the best stained glass window a roller can craft. #clickyclacky All players will have a personal goal of a color to collect that will garner points based on the number of pips on that specific color die, this will be an unknown to the other players. There are also public goals that all players are striving towards for more points at the end of the game like: no matching colors in rows both vertically and horizontally. There is a numerical goal fitting the same restrictions. The luck that I mention so often is not as harsh in this game due to the wonderful implementation of tools that are/would be used by a glass craftsman or at least have that ring to them. These tools allow you to cheat and bend rules in order to fill your board out which would otherwise be a crap-shoot...literally. You aren't the only one that has access to these tools, all players have the same tools at their disposal of which can be used on a players respective turn. However, only one tool can be used each turn (aka - when you pick a die). Each tool has a cost and each player has a little walkin' around money to pay for use, but after the first use by any player the cost will go by one for each additional use thereafter.
Players take turns picking dice from the pool to fill their board which will have some placement restrictions built into it like: preset numbers and colors in some sort of pattern. The more built in restrictions the harder the board will be to fill. This is the beauty of the game, roll dice and get frustrated or get lucky or be able to finish the board completely, but miss out on some bonus points. I really enjoy this game as it is super easy to teach, learn, and play for any player level. You can pick the game up physical form of course as well as digitally on iOS, Android, Switch, Steam. Numerous hours of fun are to be had with any version you choose to get. *sidenote - I had tableau in my head when filming the vid, it is not a tableau builder since the dice don't give you abilities as most tableau games do. Forgive me.
That's it! I of course played a game for your enjoyment, so please give it a watch for science and so that my views go up.
Playthrough:
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Daddy needs some chapstick and trousers,
Gnome